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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #106400 from RandomShaper/win_compat

Improve platform compatibility of Windows and Direct3D 12
This commit is contained in:
Thaddeus Crews
2025-05-15 10:22:16 -05:00
10 changed files with 44 additions and 1 deletions

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@@ -365,9 +365,11 @@ public:
// This is invoked by the GDExtensionManager after loading GDExtensions specified by the project.
virtual void load_platform_gdextensions() const {}
#ifdef TOOLS_ENABLED
// Tests OpenGL context and Rendering Device simultaneous creation. This function is expected to crash on some NVIDIA drivers.
virtual bool _test_create_rendering_device_and_gl(const String &p_display_driver) const { return true; }
virtual bool _test_create_rendering_device(const String &p_display_driver) const { return true; }
#endif
OS();
virtual ~OS();

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@@ -41,6 +41,12 @@ if env["use_pix"]:
env_d3d12_rdd.Append(CPPEXTPATH=[env["pix_path"] + "/Include"])
# Direct composition.
if "dcomp" in env.get("supported", []):
env_d3d12_rdd.Append(CPPDEFINES=["DCOMP_ENABLED"])
# Mesa (SPIR-V to DXIL functionality).
mesa_libs = env["mesa_libs"]

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@@ -78,9 +78,11 @@ RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
if (lib_dxgi) {
FreeLibrary(lib_dxgi);
}
#ifdef DCOMP_ENABLED
if (lib_dcomp) {
FreeLibrary(lib_dcomp);
}
#endif
}
Error RenderingContextDriverD3D12::_init_device_factory() {
@@ -93,8 +95,10 @@ Error RenderingContextDriverD3D12::_init_device_factory() {
lib_dxgi = LoadLibraryW(L"DXGI.dll");
ERR_FAIL_NULL_V(lib_dxgi, ERR_CANT_CREATE);
#ifdef DCOMP_ENABLED
lib_dcomp = LoadLibraryW(L"Dcomp.dll");
ERR_FAIL_NULL_V(lib_dcomp, ERR_CANT_CREATE);
#endif
// Note: symbol is not available in MinGW import library.
PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)(void *)GetProcAddress(lib_d3d12, "D3D12GetInterface");

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@@ -41,6 +41,7 @@
#undef AS
#endif
#ifdef DCOMP_ENABLED
#if (WINVER < _WIN32_WINNT_WIN8) && defined(_MSC_VER)
#pragma push_macro("NTDDI_VERSION")
#pragma push_macro("WINVER")
@@ -54,6 +55,7 @@
#else
#include <dcomp.h>
#endif
#endif
#include <d3dx12.h>
#include <dxgi1_6.h>
@@ -104,14 +106,18 @@ public:
uint32_t height = 0;
DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
bool needs_resize = false;
#ifdef DCOMP_ENABLED
ComPtr<IDCompositionDevice> composition_device;
ComPtr<IDCompositionTarget> composition_target;
ComPtr<IDCompositionVisual> composition_visual;
#endif
};
HMODULE lib_d3d12 = nullptr;
HMODULE lib_dxgi = nullptr;
#ifdef DCOMP_ENABLED
HMODULE lib_dcomp = nullptr;
#endif
IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
ID3D12DeviceFactory *device_factory_get() const;

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@@ -2609,7 +2609,16 @@ Error RenderingDeviceDriverD3D12::swap_chain_resize(CommandQueueID p_cmd_queue,
swap_chain_desc.Height = surface->height;
ComPtr<IDXGISwapChain1> swap_chain_1;
#ifdef DCOMP_ENABLED
res = context_driver->dxgi_factory_get()->CreateSwapChainForComposition(command_queue->d3d_queue.Get(), &swap_chain_desc, nullptr, swap_chain_1.GetAddressOf());
#else
res = context_driver->dxgi_factory_get()->CreateSwapChainForHwnd(command_queue->d3d_queue.Get(), surface->hwnd, &swap_chain_desc, nullptr, nullptr, swap_chain_1.GetAddressOf());
if (!SUCCEEDED(res) && swap_chain_desc.AlphaMode != DXGI_ALPHA_MODE_IGNORE) {
swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
has_comp_alpha[(uint64_t)p_cmd_queue.id] = false;
res = context_driver->dxgi_factory_get()->CreateSwapChainForHwnd(command_queue->d3d_queue.Get(), surface->hwnd, &swap_chain_desc, nullptr, nullptr, swap_chain_1.GetAddressOf());
}
#endif
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
swap_chain_1.As(&swap_chain->d3d_swap_chain);
@@ -2619,6 +2628,7 @@ Error RenderingDeviceDriverD3D12::swap_chain_resize(CommandQueueID p_cmd_queue,
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
}
#ifdef DCOMP_ENABLED
if (surface->composition_device.Get() == nullptr) {
using PFN_DCompositionCreateDevice = HRESULT(WINAPI *)(IDXGIDevice *, REFIID, void **);
PFN_DCompositionCreateDevice pfn_DCompositionCreateDevice = (PFN_DCompositionCreateDevice)(void *)GetProcAddress(context_driver->lib_dcomp, "DCompositionCreateDevice");
@@ -2648,6 +2658,7 @@ Error RenderingDeviceDriverD3D12::swap_chain_resize(CommandQueueID p_cmd_queue,
res = surface->composition_device->Commit();
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
}
#endif
res = swap_chain->d3d_swap_chain->GetDesc1(&swap_chain_desc);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);

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@@ -1197,6 +1197,7 @@ String OS_LinuxBSD::get_system_ca_certificates() {
return f->get_as_text();
}
#ifdef TOOLS_ENABLED
bool OS_LinuxBSD::_test_create_rendering_device(const String &p_display_driver) const {
// Tests Rendering Device creation.
@@ -1263,6 +1264,7 @@ bool OS_LinuxBSD::_test_create_rendering_device_and_gl(const String &p_display_d
#endif
return _test_create_rendering_device(p_display_driver);
}
#endif
OS_LinuxBSD::OS_LinuxBSD() {
main_loop = nullptr;

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@@ -137,8 +137,10 @@ public:
virtual String get_system_ca_certificates() override;
#ifdef TOOLS_ENABLED
virtual bool _test_create_rendering_device_and_gl(const String &p_display_driver) const override;
virtual bool _test_create_rendering_device(const String &p_display_driver) const override;
#endif
OS_LinuxBSD();
~OS_LinuxBSD();

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@@ -241,7 +241,7 @@ def get_flags():
return {
"arch": arch,
"supported": ["d3d12", "mono", "xaudio2"],
"supported": ["d3d12", "dcomp", "mono", "xaudio2"],
}

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@@ -281,6 +281,7 @@ void OS_Windows::initialize() {
QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second);
QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start);
#if WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
TIMECAPS time_caps;
@@ -292,6 +293,9 @@ void OS_Windows::initialize() {
delay_resolution = 1000;
timeBeginPeriod(1);
}
#else
delay_resolution = 1000;
#endif
process_map = memnew((HashMap<ProcessID, ProcessInfo>));
@@ -374,7 +378,9 @@ void OS_Windows::finalize_core() {
FileAccessWindows::finalize();
#if WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
timeEndPeriod(1);
#endif
memdelete(process_map);
NetSocketWinSock::cleanup();
@@ -2564,6 +2570,7 @@ void OS_Windows::add_frame_delay(bool p_can_draw) {
}
}
#ifdef TOOLS_ENABLED
bool OS_Windows::_test_create_rendering_device(const String &p_display_driver) const {
// Tests Rendering Device creation.
@@ -2656,6 +2663,7 @@ bool OS_Windows::_test_create_rendering_device_and_gl(const String &p_display_dr
UnregisterClassW(L"Engine probe window", GetModuleHandle(nullptr));
return ok;
}
#endif
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
hInstance = _hInstance;

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@@ -257,8 +257,10 @@ public:
void set_main_window(HWND p_main_window) { main_window = p_main_window; }
#ifdef TOOLS_ENABLED
virtual bool _test_create_rendering_device_and_gl(const String &p_display_driver) const override;
virtual bool _test_create_rendering_device(const String &p_display_driver) const override;
#endif
HINSTANCE get_hinstance() { return hInstance; }
OS_Windows(HINSTANCE _hInstance);