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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use range iterators for RBSet in most cases

This commit is contained in:
Aaron Record
2022-05-18 17:43:40 -06:00
parent 71c40ff4da
commit 900c676b02
84 changed files with 782 additions and 782 deletions

View File

@@ -436,11 +436,11 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta
// Members
for (KeyValue<const Script *, RBSet<StringName>> sm : members) {
for (RBSet<StringName>::Element *E = sm.value.front(); E; E = E->next()) {
for (const StringName &E : sm.value) {
Variant m;
if (p_instance->get(E->get(), m)) {
if (p_instance->get(E, m)) {
String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
@@ -629,8 +629,8 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -673,8 +673,8 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Var
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -758,8 +758,8 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -802,8 +802,8 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -968,8 +968,8 @@ void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -1007,8 +1007,8 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
return; //scene not editable
}
for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;