1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Use range iterators for RBSet in most cases

This commit is contained in:
Aaron Record
2022-05-18 17:43:40 -06:00
parent 71c40ff4da
commit 900c676b02
84 changed files with 782 additions and 782 deletions

View File

@@ -95,16 +95,16 @@ void StaticRaycasterEmbree::commit() {
}
void StaticRaycasterEmbree::set_mesh_filter(const RBSet<int> &p_mesh_ids) {
for (RBSet<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));
for (const int &E : p_mesh_ids) {
rtcDisableGeometry(rtcGetGeometry(embree_scene, E));
}
rtcCommitScene(embree_scene);
filter_meshes = p_mesh_ids;
}
void StaticRaycasterEmbree::clear_mesh_filter() {
for (RBSet<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));
for (const int &E : filter_meshes) {
rtcEnableGeometry(rtcGetGeometry(embree_scene, E));
}
rtcCommitScene(embree_scene);
filter_meshes.clear();