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Use range iterators for RBSet in most cases
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@@ -3215,8 +3215,8 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
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const RBSet<int> ¤t_set = p_vice_versa ? selected_uniforms : selected_constants;
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RBSet<String> deleted_names;
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for (RBSet<int>::Element *E = current_set.front(); E; E = E->next()) {
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int node_id = E->get();
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for (const int &E : current_set) {
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int node_id = E;
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Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
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bool caught = false;
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Variant var;
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