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Use range iterators for RBSet in most cases
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@@ -747,8 +747,8 @@ void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
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}
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Vector<int> updated_locked_tracks;
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for (RBSet<int>::Element *E = locked_tracks.front(); E; E = E->next()) {
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updated_locked_tracks.push_back(E->get());
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for (const int &E : locked_tracks) {
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updated_locked_tracks.push_back(E);
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}
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locked_tracks.clear();
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for (int i = 0; i < updated_locked_tracks.size(); ++i) {
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@@ -766,8 +766,8 @@ void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
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}
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Vector<int> updated_hidden_tracks;
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for (RBSet<int>::Element *E = hidden_tracks.front(); E; E = E->next()) {
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updated_hidden_tracks.push_back(E->get());
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for (const int &E : hidden_tracks) {
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updated_hidden_tracks.push_back(E);
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}
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hidden_tracks.clear();
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for (int i = 0; i < updated_hidden_tracks.size(); ++i) {
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