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Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
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@@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
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return ret;
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}
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int Mesh::get_builtin_bind_pose_count() const {
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return 0;
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}
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Transform Mesh::get_builtin_bind_pose(int p_index) const {
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return Transform();
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}
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Mesh::Mesh() {
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}
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