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Implement Particle Trails

-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
This commit is contained in:
reduz
2021-04-27 12:43:49 -03:00
parent 0ad03ba052
commit 90056460ad
33 changed files with 1576 additions and 180 deletions

View File

@@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
return ret;
}
int Mesh::get_builtin_bind_pose_count() const {
return 0;
}
Transform Mesh::get_builtin_bind_pose(int p_index) const {
return Transform();
}
Mesh::Mesh() {
}