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Implement Particle Trails

-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
This commit is contained in:
reduz
2021-04-27 12:43:49 -03:00
parent 0ad03ba052
commit 90056460ad
33 changed files with 1576 additions and 180 deletions

View File

@@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
void update_warning();
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};