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Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
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@@ -157,6 +157,8 @@ public:
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Tree *get_scene_tree() { return tree; }
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void update_warning();
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SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
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~SceneTreeEditor();
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};
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