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Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
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@@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_saver.h"
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#include "core/object/message_queue.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_feature_profile.h"
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@@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() {
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ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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}
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SceneTreeDock *SceneTreeDock::singleton = nullptr;
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void SceneTreeDock::_update_configuration_warning() {
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if (singleton) {
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MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
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}
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}
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SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
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singleton = this;
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set_name("Scene");
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editor = p_editor;
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edited_scene = nullptr;
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@@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
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EDITOR_DEF("_use_favorites_root_selection", false);
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Resource::_update_configuration_warning = _update_configuration_warning;
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}
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SceneTreeDock::~SceneTreeDock() {
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singleton = nullptr;
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if (!node_clipboard.is_empty()) {
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_clear_clipboard();
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}
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