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Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
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@@ -110,6 +110,12 @@ String Resource::get_name() const {
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return name;
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}
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void Resource::update_configuration_warning() {
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if (_update_configuration_warning) {
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_update_configuration_warning();
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}
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}
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bool Resource::editor_can_reload_from_file() {
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return true; //by default yes
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}
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@@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
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}
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Node *(*Resource::_get_local_scene_func)() = nullptr;
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void (*Resource::_update_configuration_warning)() = nullptr;
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void Resource::set_as_translation_remapped(bool p_remapped) {
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if (remapped_list.in_list() == p_remapped) {
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