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Implements expandable color ports in visual shaders

This commit is contained in:
Yuri Roubinsky
2020-12-20 18:45:53 +03:00
parent af03e9c830
commit 8f9b91dab1
6 changed files with 363 additions and 30 deletions

View File

@@ -83,6 +83,8 @@ private:
List<VisualShader::Connection> connections;
bool dirty = false;
Color vector_expanded_color[3];
protected:
static void _bind_methods();
@@ -119,6 +121,7 @@ public:
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
void update_node_size(int p_node_id);
void update_theme();
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@@ -401,6 +404,7 @@ class VisualShaderEditor : public VBoxContainer {
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _expand_output_port(int p_node, int p_port, bool p_expand);
void _expression_focus_out(Object *code_edit, int p_node);