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Implements expandable color ports in visual shaders
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@@ -322,6 +322,12 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
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links[p_node_id].uniform_name = p_uniform_name;
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}
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void VisualShaderGraphPlugin::update_theme() {
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vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color("axis_x_color", "Editor"); // red
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vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color("axis_y_color", "Editor"); // green
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vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color("axis_z_color", "Editor"); // blue
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}
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void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (p_type != visual_shader->get_shader_type()) {
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return;
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@@ -340,6 +346,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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Color(1.0, 1.0, 0.0), // sampler
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};
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static const String vector_expanded_name[3] = {
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"red",
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"green",
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"blue"
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};
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Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
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Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
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@@ -553,13 +565,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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}
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for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
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int output_port_count = 0;
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for (int i = 0; i < vsnode->get_output_port_count(); i++) {
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if (vsnode->_is_output_port_expanded(i)) {
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if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
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output_port_count += 3;
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}
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}
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output_port_count++;
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}
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int max_ports = MAX(vsnode->get_input_port_count(), output_port_count);
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VisualShaderNode::PortType expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
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int expanded_port_counter = 0;
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for (int i = 0, j = 0; i < max_ports; i++, j++) {
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if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) {
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expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
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expanded_port_counter = 0;
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i -= 3;
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}
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if (vsnode->is_port_separator(i)) {
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node->add_child(memnew(HSeparator));
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port_offset++;
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}
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bool valid_left = i < vsnode->get_input_port_count();
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bool valid_left = j < vsnode->get_input_port_count();
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VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
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bool port_left_used = false;
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String name_left;
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@@ -567,18 +598,24 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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name_left = vsnode->get_input_port_name(i);
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port_left = vsnode->get_input_port_type(i);
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for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
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if (E->get().to_node == p_id && E->get().to_port == i) {
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if (E->get().to_node == p_id && E->get().to_port == j) {
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port_left_used = true;
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}
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}
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}
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bool valid_right = i < vsnode->get_output_port_count();
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bool valid_right = true;
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VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
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String name_right;
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if (valid_right) {
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name_right = vsnode->get_output_port_name(i);
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port_right = vsnode->get_output_port_type(i);
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if (expanded_type == VisualShaderNode::PORT_TYPE_SCALAR) {
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valid_right = i < vsnode->get_output_port_count();
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if (valid_right) {
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name_right = vsnode->get_output_port_name(i);
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port_right = vsnode->get_output_port_type(i);
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}
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} else {
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name_right = vector_expanded_name[expanded_port_counter++];
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}
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HBoxContainer *hb = memnew(HBoxContainer);
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@@ -686,17 +723,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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}
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if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
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TextureButton *preview = memnew(TextureButton);
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preview->set_toggle_mode(true);
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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if (valid_right) {
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if (vsnode->is_output_port_expandable(i)) {
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TextureButton *expand = memnew(TextureButton);
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expand->set_toggle_mode(true);
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expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowDown", "EditorIcons"));
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expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowRight", "EditorIcons"));
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expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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expand->set_pressed(vsnode->_is_output_port_expanded(i));
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expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
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hb->add_child(expand);
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}
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if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
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TextureButton *preview = memnew(TextureButton);
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preview->set_toggle_mode(true);
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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register_output_port(p_id, i, preview);
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register_output_port(p_id, j, preview);
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preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED);
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hb->add_child(preview);
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preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
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hb->add_child(preview);
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}
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}
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if (is_group) {
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@@ -708,7 +757,40 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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node->add_child(hb);
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if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) {
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continue;
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}
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node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
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if (vsnode->_is_output_port_expanded(i)) {
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if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
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port_offset++;
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valid_left = (i + 1) < vsnode->get_input_port_count();
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port_left = VisualShaderNode::PORT_TYPE_SCALAR;
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if (valid_left) {
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port_left = vsnode->get_input_port_type(i + 1);
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}
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node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
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port_offset++;
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valid_left = (i + 2) < vsnode->get_input_port_count();
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port_left = VisualShaderNode::PORT_TYPE_SCALAR;
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if (valid_left) {
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port_left = vsnode->get_input_port_type(i + 2);
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}
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node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
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port_offset++;
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valid_left = (i + 3) < vsnode->get_input_port_count();
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port_left = VisualShaderNode::PORT_TYPE_SCALAR;
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if (valid_left) {
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port_left = vsnode->get_input_port_type(i + 3);
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}
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node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
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expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
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}
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}
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}
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if (vsnode->get_output_port_for_preview() >= 0) {
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@@ -1293,6 +1375,7 @@ void VisualShaderEditor::_update_graph() {
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graph_plugin->clear_links();
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graph_plugin->make_dirty(true);
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graph_plugin->update_theme();
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for (int n_i = 0; n_i < nodes.size(); n_i++) {
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graph_plugin->add_node(type, nodes[n_i]);
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@@ -1441,6 +1524,92 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expand) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
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ERR_FAIL_COND(!node.is_valid());
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if (p_expand) {
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undo_redo->create_action(TTR("Expand Output Port"));
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} else {
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undo_redo->create_action(TTR("Shrink Output Port"));
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}
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undo_redo->add_do_method(node.ptr(), "_set_output_port_expanded", p_port, p_expand);
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undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand);
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int type_size = 0;
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if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) {
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type_size = 3;
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}
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List<VisualShader::Connection> conns;
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visual_shader->get_node_connections(type, &conns);
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for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
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int from_node = E->get().from_node;
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int from_port = E->get().from_port;
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int to_node = E->get().to_node;
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int to_port = E->get().to_port;
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if (from_node == p_node) {
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if (p_expand) {
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if (from_port > p_port) { // reconnect ports after expanded ports
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undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port + type_size, to_node, to_port);
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undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port + type_size, to_node, to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
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}
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} else {
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if (from_port > p_port + type_size) { // reconnect ports after expanded ports
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undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
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undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
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} else if (from_port > p_port) { // disconnect component ports
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undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
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}
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}
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}
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}
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int preview_port = node->get_output_port_for_preview();
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if (p_expand) {
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if (preview_port > p_port) {
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undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port + type_size);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
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}
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} else {
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if (preview_port > p_port + type_size) {
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undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - type_size);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
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}
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}
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
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@@ -3469,6 +3638,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
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ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
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ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
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ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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