1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rearrange editor/naming/* project settings

This commit is contained in:
Danil Alexeev
2023-01-12 11:41:13 +03:00
parent 0e4e782ada
commit 8f706be6fa
7 changed files with 23 additions and 15 deletions

View File

@@ -971,7 +971,7 @@ void SceneTreeEditor::_renamed() {
String raw_new_name = which->get_text(0);
if (raw_new_name.strip_edges().is_empty()) {
// If name is empty, fallback to class name.
if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
raw_new_name = Node::adjust_name_casing(n->get_class());
} else {
raw_new_name = n->get_class();