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Rearrange editor/naming/* project settings
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@@ -971,7 +971,7 @@ void SceneTreeEditor::_renamed() {
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String raw_new_name = which->get_text(0);
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if (raw_new_name.strip_edges().is_empty()) {
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// If name is empty, fallback to class name.
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if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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raw_new_name = Node::adjust_name_casing(n->get_class());
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} else {
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raw_new_name = n->get_class();
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