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Rearrange editor/naming/* project settings
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@@ -2188,7 +2188,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
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ERR_FAIL_COND(!child);
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String new_name = p_parent->validate_child_name(child);
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if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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new_name = adjust_name_casing(new_name);
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}
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child->set_name(new_name);
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