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Rearrange editor/naming/* project settings
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@@ -3046,7 +3046,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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}
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String EditorNode::adjust_scene_name_casing(const String &root_name) {
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switch (GLOBAL_GET("editor/scene/scene_naming").operator int()) {
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switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
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case SCENE_NAME_CASING_AUTO:
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// Use casing of the root node.
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break;
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@@ -5900,7 +5900,7 @@ void EditorNode::_feature_profile_changed() {
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}
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void EditorNode::_bind_methods() {
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GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
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ClassDB::bind_method("edit_current", &EditorNode::edit_current);
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ClassDB::bind_method("edit_node", &EditorNode::edit_node);
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