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Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR. GLES2: call resize_to_po2() with interpolate argument Call resize_to_po2() in GLES2 rasterizer storage with either INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER. This avoids filtering issues with non power of two pixel art textures. See #44379
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@@ -682,7 +682,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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if (img == p_image) {
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img = img->duplicate();
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}
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img->resize_to_po2(false);
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img->resize_to_po2(false, texture->flags & VS::TEXTURE_FLAG_FILTER ? Image::INTERPOLATE_BILINEAR : Image::INTERPOLATE_NEAREST);
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}
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if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
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