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Add interpolation parameter to resize_to_po2()

Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
This commit is contained in:
Theogen Ratkin
2020-12-17 11:46:34 -04:00
parent 3f47cdc5c6
commit 8f6a6ac8d0
4 changed files with 9 additions and 7 deletions

View File

@@ -414,7 +414,7 @@
<argument index="2" name="interpolation" type="int" enum="Image.Interpolation" default="1">
</argument>
<description>
Resizes the image to the given [code]width[/code] and [code]height[/code]. New pixels are calculated using [code]interpolation[/code]. See [code]interpolation[/code] constants.
Resizes the image to the given [code]width[/code] and [code]height[/code]. New pixels are calculated using the [code]interpolation[/code] mode defined via [enum Interpolation] constants.
</description>
</method>
<method name="resize_to_po2">
@@ -422,8 +422,10 @@
</return>
<argument index="0" name="square" type="bool" default="false">
</argument>
<argument index="1" name="interpolation" type="int" enum="Image.Interpolation" default="1">
</argument>
<description>
Resizes the image to the nearest power of 2 for the width and height. If [code]square[/code] is [code]true[/code] then set width and height to be the same.
Resizes the image to the nearest power of 2 for the width and height. If [code]square[/code] is [code]true[/code] then set width and height to be the same. New pixels are calculated using the [code]interpolation[/code] mode defined via [enum Interpolation] constants.
</description>
</method>
<method name="rgbe_to_srgb">