You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
This commit is contained in:
@@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
|
||||
real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
|
||||
if (unlikely(min_distance > max_distance)) {
|
||||
cursor.distance = (min_distance + max_distance) / 2;
|
||||
} else {
|
||||
@@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
|
||||
real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
|
||||
if (unlikely(min_speed > max_speed)) {
|
||||
freelook_speed = (min_speed + max_speed) / 2;
|
||||
} else {
|
||||
@@ -2715,8 +2715,8 @@ void Node3DEditorViewport::_draw() {
|
||||
if (is_freelook_active()) {
|
||||
// Show speed
|
||||
|
||||
real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t scale_length = (max_speed - min_speed);
|
||||
|
||||
if (!Math::is_zero_approx(scale_length)) {
|
||||
@@ -2736,8 +2736,8 @@ void Node3DEditorViewport::_draw() {
|
||||
} else {
|
||||
// Show zoom
|
||||
|
||||
real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
|
||||
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
|
||||
real_t scale_length = (max_distance - min_distance);
|
||||
|
||||
if (!Math::is_zero_approx(scale_length)) {
|
||||
|
||||
Reference in New Issue
Block a user