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Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down and are not very practical in the first place (since no CPU currently available can keep up).
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@@ -1333,13 +1333,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
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ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
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PropertyInfo(Variant::INT, "physics/common/physics_fps",
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PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
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PROPERTY_HINT_RANGE, "1,1000,1"));
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Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
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Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
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ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps",
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PropertyInfo(Variant::INT,
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"debug/settings/fps/force_fps",
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PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
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PROPERTY_HINT_RANGE, "0,1000,1"));
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GLOBAL_DEF("debug/settings/stdout/print_fps", false);
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GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
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