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Use Lanczos filtering for variable-sized images such as project icons
This results in better-looking icons with less artifacts induced by downscaling.
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@@ -758,7 +758,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
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switch (image_queue[p_queue_id].image_type) {
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switch (image_queue[p_queue_id].image_type) {
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case IMAGE_QUEUE_ICON:
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case IMAGE_QUEUE_ICON:
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image->resize(64 * EDSCALE, 64 * EDSCALE, Image::INTERPOLATE_CUBIC);
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image->resize(64 * EDSCALE, 64 * EDSCALE, Image::INTERPOLATE_LANCZOS);
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break;
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break;
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case IMAGE_QUEUE_THUMBNAIL: {
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case IMAGE_QUEUE_THUMBNAIL: {
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@@ -1109,7 +1109,7 @@ void ProjectList::load_project_icon(int p_index) {
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Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
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Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
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if (err == OK) {
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if (err == OK) {
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img->resize(default_icon->get_width(), default_icon->get_height());
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img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
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Ref<ImageTexture> it = memnew(ImageTexture);
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Ref<ImageTexture> it = memnew(ImageTexture);
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it->create_from_image(img);
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it->create_from_image(img);
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icon = it;
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icon = it;
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