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Cleanup some #if 0'd code

This commit is contained in:
Rémi Verschelde
2017-12-17 15:29:39 +01:00
parent ad3393743c
commit 8f25a2dc11
17 changed files with 10 additions and 1324 deletions

View File

@@ -228,40 +228,6 @@ public:
VisualScriptSwitch();
};
#if 0
class VisualScriptInputFilter : public VisualScriptNode {
GDCLASS(VisualScriptInputFilter, VisualScriptNode)
Vector<Ref<InputEvent>> filters;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptInputFilter();
};
#endif
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast, VisualScriptNode)