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Small fixes required to get platformer to work.
Added back CanvasItemMaterial
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@@ -795,6 +795,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
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actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
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actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
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actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
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actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
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actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
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