You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
This commit is contained in:
@@ -36,6 +36,7 @@
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
@@ -569,7 +570,7 @@ Polygon3DEditor::Polygon3DEditor() {
|
||||
handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Editor3DHandle"));
|
||||
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
|
||||
handle_material->set_point_size(handle->get_width());
|
||||
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user