1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Fix accessing editor theme items throughout the UI

This also exposes `EditorInterface::get_editor_theme`.
This commit is contained in:
Yuri Sizov
2023-09-13 13:14:07 +02:00
parent 6e11fcb92c
commit 8ecc0c4f47
55 changed files with 227 additions and 190 deletions

View File

@@ -30,6 +30,8 @@
#include "physical_bone_3d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/gui/separator.h"
@@ -60,7 +62,9 @@ PhysicalBone3DEditor::PhysicalBone3DEditor() {
spatial_editor_hb->add_child(button_transform_joint);
button_transform_joint->set_text(TTR("Move Joint"));
button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_editor_theme_icon(SNAME("PhysicalBone3D")));
// TODO: Rework this as a dedicated toolbar control so we can hook into theme changes and update it
// when the editor theme updates.
button_transform_joint->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("PhysicalBone3D"), EditorStringName(EditorIcons)));
button_transform_joint->set_toggle_mode(true);
button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint));