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Fix accessing editor theme items throughout the UI

This also exposes `EditorInterface::get_editor_theme`.
This commit is contained in:
Yuri Sizov
2023-09-13 13:14:07 +02:00
parent 6e11fcb92c
commit 8ecc0c4f47
55 changed files with 227 additions and 190 deletions

View File

@@ -31,6 +31,7 @@
#include "multimesh_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -272,7 +273,7 @@ MultiMeshEditor::MultiMeshEditor() {
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("MultiMesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("MultiMeshInstance3D")));
options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D"), EditorStringName(EditorIcons)));
options->get_popup()->add_item(TTR("Populate Surface"));
options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));