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Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
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@@ -31,6 +31,7 @@
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#include "multimesh_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/mesh_instance_3d.h"
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@@ -272,7 +273,7 @@ MultiMeshEditor::MultiMeshEditor() {
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Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text("MultiMesh");
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("MultiMeshInstance3D")));
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options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D"), EditorStringName(EditorIcons)));
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options->get_popup()->add_item(TTR("Populate Surface"));
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options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
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