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Fix accessing editor theme items throughout the UI

This also exposes `EditorInterface::get_editor_theme`.
This commit is contained in:
Yuri Sizov
2023-09-13 13:14:07 +02:00
parent 6e11fcb92c
commit 8ecc0c4f47
55 changed files with 227 additions and 190 deletions

View File

@@ -513,17 +513,20 @@ void MeshInstance3DEditor::_create_outline_mesh() {
ur->commit_action();
}
void MeshInstance3DEditor::_bind_methods() {
void MeshInstance3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_editor_theme_icon(SNAME("MeshInstance3D")));
} break;
}
}
MeshInstance3DEditor::MeshInstance3DEditor() {
options = memnew(MenuButton);
options->set_text(TTR("Mesh"));
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Mesh"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("MeshInstance3D")));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_separator();