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Update the editor display scale based on the device's scaled density
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@@ -222,10 +222,14 @@ public class GodotIO {
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}
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public int getScreenDPI() {
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DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics();
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DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
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return (int)(metrics.density * 160f);
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}
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public float getScaledDensity() {
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return activity.getResources().getDisplayMetrics().scaledDensity;
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}
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public double getScreenRefreshRate(double fallback) {
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Display display = activity.getWindowManager().getDefaultDisplay();
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if (display != null) {
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