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get rid set_bone_pose and fix some function in SkeletonEditor
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@@ -52,21 +52,22 @@ class BoneTransformEditor : public VBoxContainer {
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EditorInspectorSection *section = nullptr;
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EditorPropertyVector3 *translation_property = nullptr;
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EditorPropertyVector3 *rotation_property = nullptr;
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EditorPropertyCheck *enabled_checkbox = nullptr;
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EditorPropertyVector3 *position_property = nullptr;
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EditorPropertyQuaternion *rotation_property = nullptr;
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EditorPropertyVector3 *scale_property = nullptr;
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EditorInspectorSection *transform_section = nullptr;
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EditorPropertyTransform3D *transform_property = nullptr;
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EditorInspectorSection *rest_section = nullptr;
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EditorPropertyTransform3D *rest_matrix = nullptr;
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Rect2 background_rects[5];
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Skeleton3D *skeleton;
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String property;
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// String property;
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UndoRedo *undo_redo;
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Button *key_button = nullptr;
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CheckBox *enabled_checkbox = nullptr;
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// Button *key_button = nullptr;
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bool keyable = false;
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bool toggle_enabled = false;
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@@ -76,20 +77,7 @@ class BoneTransformEditor : public VBoxContainer {
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void create_editors();
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// Called when one of the EditorSpinSliders are changed.
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void _value_changed(const double p_value);
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// Called when the one of the EditorPropertyVector3 are updated.
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void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
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// Called when the transform_property is updated.
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void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
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// Changes the transform to the given transform and updates the UI accordingly.
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void _change_transform(Transform3D p_new_transform);
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// Update it is truely keyable then.
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void _update_key_button(const bool p_keyable);
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// Creates a Transform using the EditorPropertyVector3 properties.
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Transform3D compute_transform_from_vector3s() const;
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void update_enabled_checkbox();
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void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
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protected:
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void _notification(int p_what);
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@@ -102,23 +90,6 @@ public:
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void set_label(const String &p_label) { label = p_label; }
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void _update_properties();
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void _update_transform_properties(Transform3D p_transform);
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// Transform can be keyed, whether or not to show the button.
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void set_keyable(const bool p_keyable);
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// When rest mode, pose editor are diasbled.
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void set_properties_read_only(const bool p_readonly);
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void set_transform_read_only(const bool p_readonly);
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// Bone can be toggled enabled or disabled, whether or not to show the checkbox.
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void set_toggle_enabled(const bool p_enabled);
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// Key Transform Button pressed.
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void _key_button_pressed();
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// Bone Enabled Checkbox toggled.
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void _checkbox_pressed();
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};
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class Skeleton3DEditor : public VBoxContainer {
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@@ -197,13 +168,12 @@ class Skeleton3DEditor : public VBoxContainer {
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Ref<ShaderMaterial> handle_material;
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Ref<Shader> handle_shader;
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Transform3D bone_original;
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Vector3 bone_original_position;
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Quaternion bone_original_rotation;
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Vector3 bone_original_scale;
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void _update_pose_enabled(int p_bone = -1);
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void _update_show_rest_only();
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void _update_gizmo_transform();
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void _update_gizmo_visible();
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void _bone_enabled_changed(const int p_bone_id);
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void _hide_handles();
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@@ -237,7 +207,9 @@ public:
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bool is_edit_mode() const { return edit_mode; }
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void update_bone_original();
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Transform3D get_bone_original() { return bone_original; };
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Vector3 get_bone_original_position() const { return bone_original_position; };
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Quaternion get_bone_original_rotation() const { return bone_original_rotation; };
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Vector3 get_bone_original_scale() const { return bone_original_scale; };
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Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
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~Skeleton3DEditor();
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