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Fix compiling Godot for Linux failing with profiler_sample_callstack
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@@ -60,7 +60,7 @@ if env["profiler"]:
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env_tracy = env.Clone()
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env_tracy = env.Clone()
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env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
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env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
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if env["profiler_sample_callstack"]:
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if env["profiler_sample_callstack"]:
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if env["platform"] not in ("windows", "linux", "android"):
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if env["platform"] not in ("windows", "linuxbsd", "android"):
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# Reference the feature matrix in the tracy documentation.
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# Reference the feature matrix in the tracy documentation.
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print("Tracy does not support call stack sampling on this platform. Aborting.")
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print("Tracy does not support call stack sampling on this platform. Aborting.")
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Exit(255)
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Exit(255)
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