You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
committed by
Juan Linietsky
parent
9e08742de8
commit
8e6960a69e
@@ -29,7 +29,7 @@
|
||||
/*************************************************************************/
|
||||
|
||||
#include "mobile_vr_interface.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/os/os.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/visual/visual_server_globals.h"
|
||||
@@ -118,7 +118,7 @@ void MobileVRInterface::set_position_from_sensors() {
|
||||
float delta_time = (double)ticks_elapsed / 1000000.0;
|
||||
|
||||
// few things we need
|
||||
Input *input = Input::get_singleton();
|
||||
InputFilter *input = InputFilter::get_singleton();
|
||||
Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
|
||||
Vector3 north(0.0, 0.0, 1.0); // North is Z positive
|
||||
|
||||
|
||||
Reference in New Issue
Block a user