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Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
committed by
Juan Linietsky
parent
9e08742de8
commit
8e6960a69e
@@ -31,7 +31,7 @@
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#include "tile_map_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/input/input.h"
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#include "core/input/input_filter.h"
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#include "core/math/math_funcs.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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@@ -984,7 +984,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (mb->is_pressed()) {
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if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
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if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
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return false; // Drag.
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if (tool == TOOL_NONE) {
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@@ -1365,7 +1365,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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return true;
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}
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if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
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if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
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_pick_tile(over_tile);
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