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Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
committed by
Juan Linietsky
parent
9e08742de8
commit
8e6960a69e
@@ -31,7 +31,7 @@
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#include "polygon_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/input/input.h"
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#include "core/input/input_filter.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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@@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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if (mm.is_valid()) {
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if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
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if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
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Vector2 drag(mm->get_relative().x, mm->get_relative().y);
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uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
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