You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
committed by
Juan Linietsky
parent
9e08742de8
commit
8e6960a69e
@@ -32,7 +32,7 @@
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "core/core_string_names.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
@@ -210,7 +210,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
|
||||
else
|
||||
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
|
||||
|
||||
bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
bool link = !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
|
||||
if (_selected_tangent == TANGENT_LEFT) {
|
||||
curve.set_point_left_tangent(_selected_point, tangent);
|
||||
|
||||
Reference in New Issue
Block a user