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Refactored input, goes all via windows now.

Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
Juan Linietsky
2020-03-04 13:36:09 -03:00
committed by Juan Linietsky
parent 9e08742de8
commit 8e6960a69e
91 changed files with 836 additions and 783 deletions

View File

@@ -31,7 +31,7 @@
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
#include "core/input/input_filter.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -342,7 +342,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
Vector2 cpoint(spoint.x, spoint.y);
if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
snap_ignore = false;
}