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Refactored input, goes all via windows now.

Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
Juan Linietsky
2020-03-04 13:36:09 -03:00
committed by Juan Linietsky
parent 9e08742de8
commit 8e6960a69e
91 changed files with 836 additions and 783 deletions

View File

@@ -33,7 +33,7 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input.h"
#include "core/input/input_filter.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/script_language.h"
@@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
uint64_t loop_begin_usec = 0;
uint64_t loop_time_sec = 0;
@@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
send_message("debug_exit", Array());
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(mouse_mode);
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
}
void RemoteDebugger::poll_events(bool p_is_idle) {