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Android Editor: Auto create nomedia file to hide project files in media apps
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@@ -1068,6 +1068,19 @@ void EditorFileSystem::scan() {
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// to be loaded to continue the scan and reimportations.
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if (first_scan) {
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_first_scan_filesystem();
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#ifdef ANDROID_ENABLED
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const String nomedia_file_path = ProjectSettings::get_singleton()->get_resource_path().path_join(".nomedia");
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if (!FileAccess::exists(nomedia_file_path)) {
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// Create a .nomedia file to hide assets from media apps on Android.
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Ref<FileAccess> f = FileAccess::open(nomedia_file_path, FileAccess::WRITE);
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if (f.is_null()) {
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// .nomedia isn't so critical.
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ERR_PRINT("Couldn't create .nomedia in project path.");
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} else {
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f->close();
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}
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}
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#endif
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}
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_update_extensions();
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@@ -725,6 +725,17 @@ void ProjectDialog::ok_pressed() {
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hide();
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if (mode == MODE_NEW || mode == MODE_IMPORT || mode == MODE_INSTALL) {
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#ifdef ANDROID_ENABLED
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// Create a .nomedia file to hide assets from media apps on Android.
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const String nomedia_file_path = path.path_join(".nomedia");
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Ref<FileAccess> f2 = FileAccess::open(nomedia_file_path, FileAccess::WRITE);
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if (f2.is_null()) {
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// .nomedia isn't so critical.
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ERR_PRINT("Couldn't create .nomedia in project path.");
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} else {
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f2->close();
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}
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#endif
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emit_signal(SNAME("project_created"), path, edit_check_box->is_pressed());
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} else if (mode == MODE_RENAME) {
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emit_signal(SNAME("projects_updated"));
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