You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Adds warning to the uniform name in visual shader if its equal to keyword
This commit is contained in:
@@ -2164,6 +2164,17 @@ void VisualShaderNodeUniform::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
|
||||
}
|
||||
|
||||
String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
|
||||
|
||||
List<String> keyword_list;
|
||||
ShaderLanguage::get_keyword_list(&keyword_list);
|
||||
if (keyword_list.find(uniform_name)) {
|
||||
return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
|
||||
}
|
||||
|
||||
return String();
|
||||
}
|
||||
|
||||
VisualShaderNodeUniform::VisualShaderNodeUniform() {
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user