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Haiku: create a GL context and initialize the audio and physics servers

This commit is contained in:
Kostadin Damyanov
2015-06-11 22:57:41 +03:00
parent f99b72c04f
commit 8df3e30abd
13 changed files with 386 additions and 9 deletions

View File

@@ -50,9 +50,10 @@ def configure(env):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})