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Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
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@@ -717,6 +717,8 @@ void Skeleton3DEditor::create_editors() {
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// Create Skeleton Option in Top Menu Bar.
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skeleton_options = memnew(MenuButton);
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skeleton_options->set_flat(false);
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skeleton_options->set_theme_type_variation("FlatMenuButton");
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topmenu_bar->add_child(skeleton_options);
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skeleton_options->set_text(TTR("Skeleton3D"));
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@@ -738,7 +740,7 @@ void Skeleton3DEditor::create_editors() {
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edit_mode_button = memnew(Button);
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topmenu_bar->add_child(edit_mode_button);
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edit_mode_button->set_flat(true);
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edit_mode_button->set_theme_type_variation("FlatButton");
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edit_mode_button->set_toggle_mode(true);
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edit_mode_button->set_focus_mode(FOCUS_NONE);
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edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
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@@ -758,7 +760,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->hide();
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key_loc_button = memnew(Button);
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key_loc_button->set_flat(true);
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key_loc_button->set_theme_type_variation("FlatButton");
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(false);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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@@ -766,7 +768,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_loc_button);
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key_rot_button = memnew(Button);
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key_rot_button->set_flat(true);
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key_rot_button->set_theme_type_variation("FlatButton");
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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@@ -774,7 +776,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_rot_button);
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key_scale_button = memnew(Button);
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key_scale_button->set_flat(true);
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key_scale_button->set_theme_type_variation("FlatButton");
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_pressed(false);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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@@ -782,7 +784,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_flat(true);
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key_insert_button->set_theme_type_variation("FlatButton");
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
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@@ -790,7 +792,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_insert_button);
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key_insert_all_button = memnew(Button);
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key_insert_all_button->set_flat(true);
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key_insert_all_button->set_theme_type_variation("FlatButton");
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));
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