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[Editor] Add editor setting to globally override project game mode settings.
This commit is contained in:
committed by
Pāvels Nadtočajevs
parent
f1c0b5b854
commit
8ddd4985ea
@@ -401,11 +401,17 @@ void GameView::_embed_options_menu_menu_id_pressed(int p_id) {
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switch (p_id) {
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case EMBED_RUN_GAME_EMBEDDED: {
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embed_on_play = !embed_on_play;
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EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_on_play", embed_on_play);
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int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
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if (game_mode == 0) { // Save only if not overridden by editor.
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EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_on_play", embed_on_play);
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}
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} break;
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case EMBED_MAKE_FLOATING_ON_PLAY: {
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make_floating_on_play = !make_floating_on_play;
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EditorSettings::get_singleton()->set_project_metadata("game_view", "make_floating_on_play", make_floating_on_play);
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int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
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if (game_mode == 0) { // Save only if not overridden by editor.
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EditorSettings::get_singleton()->set_project_metadata("game_view", "make_floating_on_play", make_floating_on_play);
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}
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} break;
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}
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_update_embed_menu_options();
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@@ -585,9 +591,27 @@ void GameView::_notification(int p_what) {
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case NOTIFICATION_READY: {
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_EMBEDDING)) {
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// Embedding available.
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embed_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_on_play", true);
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make_floating_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "make_floating_on_play", true);
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int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
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switch (game_mode) {
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case 1: { // Embed.
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embed_on_play = true;
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make_floating_on_play = false;
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} break;
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case 2: { // Floating.
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embed_on_play = true;
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make_floating_on_play = true;
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} break;
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case 3: { // Disabled.
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embed_on_play = false;
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make_floating_on_play = false;
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} break;
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default: {
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embed_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_on_play", true);
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make_floating_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "make_floating_on_play", true);
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} break;
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}
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embed_size_mode = (EmbedSizeMode)(int)EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_size_mode", SIZE_MODE_FIXED);
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keep_aspect_button->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "keep_aspect", true));
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_update_embed_menu_options();
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EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &GameView::_play_pressed));
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