You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor.
This commit is contained in:
@@ -62,7 +62,7 @@ void ExtendGDScriptParser::update_diagnostics() {
|
||||
const GDScriptWarning &warning = E->get();
|
||||
lsp::Diagnostic diagnostic;
|
||||
diagnostic.severity = lsp::DiagnosticSeverity::Warning;
|
||||
diagnostic.message = warning.get_message();
|
||||
diagnostic.message = "(" + warning.get_name() + "): " + warning.get_message();
|
||||
diagnostic.source = "gdscript";
|
||||
diagnostic.code = warning.code;
|
||||
lsp::Range range;
|
||||
|
||||
Reference in New Issue
Block a user