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Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
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@@ -60,6 +60,7 @@ void PhysicsDirectBodyState3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_inverse_mass);
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GDVIRTUAL_BIND(_get_inverse_inertia);
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GDVIRTUAL_BIND(_get_inverse_inertia_tensor);
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GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
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GDVIRTUAL_BIND(_get_linear_velocity);
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