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Add high quality glow mode
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@@ -478,6 +478,8 @@ void EditorNode::_notification(int p_what) {
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RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
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bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
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RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
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bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
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RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
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RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
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RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
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RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
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