You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
@@ -1116,8 +1116,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
|
||||
|
||||
VisualShader::Type type = VisualShader::Type(i);
|
||||
Vector<int> nodes = visual_shader->get_node_list(type);
|
||||
for (int i = 0; i < nodes.size(); i++) {
|
||||
Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[i]);
|
||||
for (int j = 0; j < nodes.size(); j++) {
|
||||
Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[j]);
|
||||
if (!input.is_valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user