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Add -Wshadow=local to warnings and fix reported issues.

Fixes #25316.
This commit is contained in:
marxin
2019-02-12 21:10:08 +01:00
committed by Rémi Verschelde
parent 132e2f458d
commit 8d51618949
134 changed files with 1107 additions and 1110 deletions

View File

@@ -1160,22 +1160,22 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
//editor->edit_resource(anim);
EditorSettings::get_singleton()->set_resource_clipboard(anim);
String current2 = animation->get_item_text(animation->get_selected());
Ref<Animation> anim2 = player->get_animation(current2);
//editor->edit_resource(anim2);
EditorSettings::get_singleton()->set_resource_clipboard(anim2);
} break;
case TOOL_PASTE_ANIM: {
Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim.is_valid()) {
Ref<Animation> anim2 = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim2.is_valid()) {
error_dialog->set_text(TTR("No animation resource on clipboard!"));
error_dialog->popup_centered_minsize();
return;
}
String name = anim->get_name();
String name = anim2->get_name();
if (name == "") {
name = TTR("Pasted Animation");
}
@@ -1189,7 +1189,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
}
undo_redo->create_action(TTR("Paste Animation"));
undo_redo->add_do_method(player, "add_animation", name, anim);
undo_redo->add_do_method(player, "add_animation", name, anim2);
undo_redo->add_undo_method(player, "remove_animation", name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
@@ -1206,9 +1206,9 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
editor->edit_resource(anim);
String current2 = animation->get_item_text(animation->get_selected());
Ref<Animation> anim2 = player->get_animation(current2);
editor->edit_resource(anim2);
} break;
}