You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
@@ -880,9 +880,9 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool>
|
||||
Dictionary d = obj->get(E->get().name);
|
||||
List<Variant> keys;
|
||||
d.get_key_list(&keys);
|
||||
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
|
||||
for (List<Variant>::Element *F = keys.front(); F; F = F->next()) {
|
||||
|
||||
Variant v = d[E->get()];
|
||||
Variant v = d[F->get()];
|
||||
RES res = v;
|
||||
if (_find_and_save_resource(res, processed, flags))
|
||||
ret_changed = true;
|
||||
@@ -4900,9 +4900,9 @@ EditorNode::EditorNode() {
|
||||
import_collada.instance();
|
||||
import_scene->add_importer(import_collada);
|
||||
|
||||
Ref<EditorOBJImporter> import_obj;
|
||||
import_obj.instance();
|
||||
import_scene->add_importer(import_obj);
|
||||
Ref<EditorOBJImporter> import_obj2;
|
||||
import_obj2.instance();
|
||||
import_scene->add_importer(import_obj2);
|
||||
|
||||
Ref<EditorSceneImporterGLTF> import_gltf;
|
||||
import_gltf.instance();
|
||||
|
||||
Reference in New Issue
Block a user