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Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
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@@ -249,8 +249,10 @@ Array GodotNavigationServer::map_get_regions(RID p_map) const {
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Array regions_rids;
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, regions_rids);
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for (NavRegion *region : map->get_regions()) {
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regions_rids.push_back(region->get_self());
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const LocalVector<NavRegion *> regions = map->get_regions();
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regions_rids.resize(regions.size());
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for (uint32_t i = 0; i < regions.size(); i++) {
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regions_rids[i] = regions[i]->get_self();
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}
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return regions_rids;
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}
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@@ -259,8 +261,10 @@ Array GodotNavigationServer::map_get_agents(RID p_map) const {
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Array agents_rids;
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, agents_rids);
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for (RvoAgent *agent : map->get_agents()) {
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agents_rids.push_back(agent->get_self());
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const LocalVector<RvoAgent *> agents = map->get_agents();
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agents_rids.resize(agents.size());
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for (uint32_t i = 0; i < agents.size(); i++) {
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agents_rids[i] = agents[i]->get_self();
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}
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return agents_rids;
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}
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@@ -539,15 +543,15 @@ COMMAND_1(free, RID, p_object) {
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NavMap *map = map_owner.get_or_null(p_object);
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// Removes any assigned region
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std::vector<NavRegion *> regions = map->get_regions();
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for (size_t i(0); i < regions.size(); i++) {
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LocalVector<NavRegion *> regions = map->get_regions();
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for (uint32_t i = 0; i < regions.size(); i++) {
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map->remove_region(regions[i]);
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regions[i]->set_map(nullptr);
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}
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// Remove any assigned agent
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std::vector<RvoAgent *> agents = map->get_agents();
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for (size_t i(0); i < agents.size(); i++) {
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LocalVector<RvoAgent *> agents = map->get_agents();
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for (uint32_t i = 0; i < agents.size(); i++) {
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map->remove_agent(agents[i]);
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agents[i]->set_map(nullptr);
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}
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