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Revert incorrect rounding when 2D transform snapping
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@@ -95,7 +95,7 @@ void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_can
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if (snapping_2d_transforms_to_pixel) {
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if (snapping_2d_transforms_to_pixel) {
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child_xform.columns[2] = child_xform.columns[2].round();
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child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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}
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r_items[r_index] = child_items[i];
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r_items[r_index] = child_items[i];
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@@ -303,8 +303,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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Transform2D parent_xform = p_parent_xform;
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Transform2D parent_xform = p_parent_xform;
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if (snapping_2d_transforms_to_pixel) {
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if (snapping_2d_transforms_to_pixel) {
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self_xform.columns[2] = self_xform.columns[2].round();
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self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();
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parent_xform.columns[2] = parent_xform.columns[2].round();
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parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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}
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final_xform = parent_xform * self_xform;
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final_xform = parent_xform * self_xform;
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