You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Fix crash when searching action map creates empty catagories
This commit is contained in:
@@ -126,6 +126,7 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
|
||||
while (category) {
|
||||
TreeItem *input_item = category->get_first_child();
|
||||
|
||||
if (input_item != nullptr) {
|
||||
// has_type this should be always true, unless the tree structure has been misconfigured.
|
||||
bool has_type = input_item->get_parent()->has_meta("__type");
|
||||
int input_type = input_item->get_parent()->get_meta("__type");
|
||||
@@ -150,6 +151,7 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
|
||||
input_item = input_item->get_next();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
category->set_collapsed(true); // Event not in this category, so collapse;
|
||||
category = category->get_next();
|
||||
|
||||
Reference in New Issue
Block a user