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Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
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@@ -2036,10 +2036,10 @@ void TileSetEditor::_update_toggle_shape_button() {
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tools[SHAPE_TOGGLE_TYPE]->hide();
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} else if (concave.is_valid()) {
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tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConvexPolygonShape2D", "EditorIcons"));
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tools[SHAPE_TOGGLE_TYPE]->set_text("Make Convex");
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tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Convex"));
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} else if (convex.is_valid()) {
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tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
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tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
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tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Concave"));
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} else {
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// Shouldn't happen
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separator_shape_toggle->hide();
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