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Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
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@@ -241,7 +241,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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cd->set_text("Update from existing scene?:\n" + String(mesh_library->get_meta("_editor_source_scene")));
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cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
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cd->popup_centered(Size2(500, 60));
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} break;
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}
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